'use strict' // (C) 1995-2013 Jean-loup Gailly and Mark Adler // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. import adler32 from './adler32.js' import crc32 from './crc32.js' import inflate_fast from './inffast.js' import inflate_table from './inftrees.js' const CODES = 0 const LENS = 1 const DISTS = 2 /* Public constants ==========================================================*/ /* ===========================================================================*/ import { Z_FINISH, Z_BLOCK, Z_TREES, Z_OK, Z_STREAM_END, Z_NEED_DICT, Z_STREAM_ERROR, Z_DATA_ERROR, Z_MEM_ERROR, Z_BUF_ERROR, Z_DEFLATED } from './constants.js' /* STATES ====================================================================*/ /* ===========================================================================*/ const HEAD = 16180 /* i: waiting for magic header */ const FLAGS = 16181 /* i: waiting for method and flags (gzip) */ const TIME = 16182 /* i: waiting for modification time (gzip) */ const OS = 16183 /* i: waiting for extra flags and operating system (gzip) */ const EXLEN = 16184 /* i: waiting for extra length (gzip) */ const EXTRA = 16185 /* i: waiting for extra bytes (gzip) */ const NAME = 16186 /* i: waiting for end of file name (gzip) */ const COMMENT = 16187 /* i: waiting for end of comment (gzip) */ const HCRC = 16188 /* i: waiting for header crc (gzip) */ const DICTID = 16189 /* i: waiting for dictionary check value */ const DICT = 16190 /* waiting for inflateSetDictionary() call */ const TYPE = 16191 /* i: waiting for type bits, including last-flag bit */ const TYPEDO = 16192 /* i: same, but skip check to exit inflate on new block */ const STORED = 16193 /* i: waiting for stored size (length and complement) */ const COPY_ = 16194 /* i/o: same as COPY below, but only first time in */ const COPY = 16195 /* i/o: waiting for input or output to copy stored block */ const TABLE = 16196 /* i: waiting for dynamic block table lengths */ const LENLENS = 16197 /* i: waiting for code length code lengths */ const CODELENS = 16198 /* i: waiting for length/lit and distance code lengths */ const LEN_ = 16199 /* i: same as LEN below, but only first time in */ const LEN = 16200 /* i: waiting for length/lit/eob code */ const LENEXT = 16201 /* i: waiting for length extra bits */ const DIST = 16202 /* i: waiting for distance code */ const DISTEXT = 16203 /* i: waiting for distance extra bits */ const MATCH = 16204 /* o: waiting for output space to copy string */ const LIT = 16205 /* o: waiting for output space to write literal */ const CHECK = 16206 /* i: waiting for 32-bit check value */ const LENGTH = 16207 /* i: waiting for 32-bit length (gzip) */ const DONE = 16208 /* finished check, done -- remain here until reset */ const BAD = 16209 /* got a data error -- remain here until reset */ const MEM = 16210 /* got an inflate() memory error -- remain here until reset */ const SYNC = 16211 /* looking for synchronization bytes to restart inflate() */ /* ===========================================================================*/ const ENOUGH_LENS = 852 const ENOUGH_DISTS = 592 //const ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); const MAX_WBITS = 15 /* 32K LZ77 window */ const DEF_WBITS = MAX_WBITS const zswap32 = q => { return ( ((q >>> 24) & 0xff) + ((q >>> 8) & 0xff00) + ((q & 0xff00) << 8) + ((q & 0xff) << 24) ) } function InflateState() { this.strm = null /* pointer back to this zlib stream */ this.mode = 0 /* current inflate mode */ this.last = false /* true if processing last block */ this.wrap = 0 /* bit 0 true for zlib, bit 1 true for gzip, bit 2 true to validate check value */ this.havedict = false /* true if dictionary provided */ this.flags = 0 /* gzip header method and flags (0 if zlib), or -1 if raw or no header yet */ this.dmax = 0 /* zlib header max distance (INFLATE_STRICT) */ this.check = 0 /* protected copy of check value */ this.total = 0 /* protected copy of output count */ // TODO: may be {} this.head = null /* where to save gzip header information */ /* sliding window */ this.wbits = 0 /* log base 2 of requested window size */ this.wsize = 0 /* window size or zero if not using window */ this.whave = 0 /* valid bytes in the window */ this.wnext = 0 /* window write index */ this.window = null /* allocated sliding window, if needed */ /* bit accumulator */ this.hold = 0 /* input bit accumulator */ this.bits = 0 /* number of bits in "in" */ /* for string and stored block copying */ this.length = 0 /* literal or length of data to copy */ this.offset = 0 /* distance back to copy string from */ /* for table and code decoding */ this.extra = 0 /* extra bits needed */ /* fixed and dynamic code tables */ this.lencode = null /* starting table for length/literal codes */ this.distcode = null /* starting table for distance codes */ this.lenbits = 0 /* index bits for lencode */ this.distbits = 0 /* index bits for distcode */ /* dynamic table building */ this.ncode = 0 /* number of code length code lengths */ this.nlen = 0 /* number of length code lengths */ this.ndist = 0 /* number of distance code lengths */ this.have = 0 /* number of code lengths in lens[] */ this.next = null /* next available space in codes[] */ this.lens = new Uint16Array(320) /* temporary storage for code lengths */ this.work = new Uint16Array(288) /* work area for code table building */ /* because we don't have pointers in js, we use lencode and distcode directly as buffers so we don't need codes */ //this.codes = new Int32Array(ENOUGH); /* space for code tables */ this.lendyn = null /* dynamic table for length/literal codes (JS specific) */ this.distdyn = null /* dynamic table for distance codes (JS specific) */ this.sane = 0 /* if false, allow invalid distance too far */ this.back = 0 /* bits back of last unprocessed length/lit */ this.was = 0 /* initial length of match */ } const inflateStateCheck = strm => { if (!strm) { return 1 } const state = strm.state if (!state || state.strm !== strm || state.mode < HEAD || state.mode > SYNC) { return 1 } return 0 } const inflateResetKeep = strm => { if (inflateStateCheck(strm)) { return Z_STREAM_ERROR } const state = strm.state strm.total_in = strm.total_out = state.total = 0 strm.msg = '' /*Z_NULL*/ if (state.wrap) { /* to support ill-conceived Java test suite */ strm.adler = state.wrap & 1 } state.mode = HEAD state.last = 0 state.havedict = 0 state.flags = -1 state.dmax = 32768 state.head = null /*Z_NULL*/ state.hold = 0 state.bits = 0 //state.lencode = state.distcode = state.next = state.codes; state.lencode = state.lendyn = new Int32Array(ENOUGH_LENS) state.distcode = state.distdyn = new Int32Array(ENOUGH_DISTS) state.sane = 1 state.back = -1 //Tracev((stderr, "inflate: reset\n")); return Z_OK } const inflateReset = strm => { if (inflateStateCheck(strm)) { return Z_STREAM_ERROR } const state = strm.state state.wsize = 0 state.whave = 0 state.wnext = 0 return inflateResetKeep(strm) } const inflateReset2 = (strm, windowBits) => { let wrap /* get the state */ if (inflateStateCheck(strm)) { return Z_STREAM_ERROR } const state = strm.state /* extract wrap request from windowBits parameter */ if (windowBits < 0) { wrap = 0 windowBits = -windowBits } else { wrap = (windowBits >> 4) + 5 if (windowBits < 48) { windowBits &= 15 } } /* set number of window bits, free window if different */ if (windowBits && (windowBits < 8 || windowBits > 15)) { return Z_STREAM_ERROR } if (state.window !== null && state.wbits !== windowBits) { state.window = null } /* update state and reset the rest of it */ state.wrap = wrap state.wbits = windowBits return inflateReset(strm) } const inflateInit2 = (strm, windowBits) => { if (!strm) { return Z_STREAM_ERROR } //strm.msg = Z_NULL; /* in case we return an error */ const state = new InflateState() //if (state === Z_NULL) return Z_MEM_ERROR; //Tracev((stderr, "inflate: allocated\n")); strm.state = state state.strm = strm state.window = null /*Z_NULL*/ state.mode = HEAD /* to pass state test in inflateReset2() */ const ret = inflateReset2(strm, windowBits) if (ret !== Z_OK) { strm.state = null /*Z_NULL*/ } return ret } const inflateInit = strm => { return inflateInit2(strm, DEF_WBITS) } /* Return state with length and distance decoding tables and index sizes set to fixed code decoding. Normally this returns fixed tables from inffixed.h. If BUILDFIXED is defined, then instead this routine builds the tables the first time it's called, and returns those tables the first time and thereafter. This reduces the size of the code by about 2K bytes, in exchange for a little execution time. However, BUILDFIXED should not be used for threaded applications, since the rewriting of the tables and virgin may not be thread-safe. */ let virgin = true let lenfix, distfix // We have no pointers in JS, so keep tables separate const fixedtables = state => { /* build fixed huffman tables if first call (may not be thread safe) */ if (virgin) { lenfix = new Int32Array(512) distfix = new Int32Array(32) /* literal/length table */ let sym = 0 while (sym < 144) { state.lens[sym++] = 8 } while (sym < 256) { state.lens[sym++] = 9 } while (sym < 280) { state.lens[sym++] = 7 } while (sym < 288) { state.lens[sym++] = 8 } inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, { bits: 9 }) /* distance table */ sym = 0 while (sym < 32) { state.lens[sym++] = 5 } inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, { bits: 5 }) /* do this just once */ virgin = false } state.lencode = lenfix state.lenbits = 9 state.distcode = distfix state.distbits = 5 } /* Update the window with the last wsize (normally 32K) bytes written before returning. If window does not exist yet, create it. This is only called when a window is already in use, or when output has been written during this inflate call, but the end of the deflate stream has not been reached yet. It is also called to create a window for dictionary data when a dictionary is loaded. Providing output buffers larger than 32K to inflate() should provide a speed advantage, since only the last 32K of output is copied to the sliding window upon return from inflate(), and since all distances after the first 32K of output will fall in the output data, making match copies simpler and faster. The advantage may be dependent on the size of the processor's data caches. */ const updatewindow = (strm, src, end, copy) => { let dist const state = strm.state /* if it hasn't been done already, allocate space for the window */ if (state.window === null) { state.wsize = 1 << state.wbits state.wnext = 0 state.whave = 0 state.window = new Uint8Array(state.wsize) } /* copy state->wsize or less output bytes into the circular window */ if (copy >= state.wsize) { state.window.set(src.subarray(end - state.wsize, end), 0) state.wnext = 0 state.whave = state.wsize } else { dist = state.wsize - state.wnext if (dist > copy) { dist = copy } //zmemcpy(state->window + state->wnext, end - copy, dist); state.window.set(src.subarray(end - copy, end - copy + dist), state.wnext) copy -= dist if (copy) { //zmemcpy(state->window, end - copy, copy); state.window.set(src.subarray(end - copy, end), 0) state.wnext = copy state.whave = state.wsize } else { state.wnext += dist if (state.wnext === state.wsize) { state.wnext = 0 } if (state.whave < state.wsize) { state.whave += dist } } } return 0 } const inflate = (strm, flush) => { let state let input, output // input/output buffers let next /* next input INDEX */ let put /* next output INDEX */ let have, left /* available input and output */ let hold /* bit buffer */ let bits /* bits in bit buffer */ let _in, _out /* save starting available input and output */ let copy /* number of stored or match bytes to copy */ let from /* where to copy match bytes from */ let from_source let here = 0 /* current decoding table entry */ let here_bits, here_op, here_val // paked "here" denormalized (JS specific) //let last; /* parent table entry */ let last_bits, last_op, last_val // paked "last" denormalized (JS specific) let len /* length to copy for repeats, bits to drop */ let ret /* return code */ const hbuf = new Uint8Array(4) /* buffer for gzip header crc calculation */ let opts let n // temporary variable for NEED_BITS const order = /* permutation of code lengths */ new Uint8Array([ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ]) if ( inflateStateCheck(strm) || !strm.output || (!strm.input && strm.avail_in !== 0) ) { return Z_STREAM_ERROR } state = strm.state if (state.mode === TYPE) { state.mode = TYPEDO } /* skip check */ //--- LOAD() --- put = strm.next_out output = strm.output left = strm.avail_out next = strm.next_in input = strm.input have = strm.avail_in hold = state.hold bits = state.bits //--- _in = have _out = left ret = Z_OK // goto emulation inf_leave: for (;;) { switch (state.mode) { case HEAD: if (state.wrap === 0) { state.mode = TYPEDO break } //=== NEEDBITS(16); while (bits < 16) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// if (state.wrap & 2 && hold === 0x8b1f) { /* gzip header */ if (state.wbits === 0) { state.wbits = 15 } state.check = 0 /*crc32(0L, Z_NULL, 0)*/ //=== CRC2(state.check, hold); hbuf[0] = hold & 0xff hbuf[1] = (hold >>> 8) & 0xff state.check = crc32(state.check, hbuf, 2, 0) //===// //=== INITBITS(); hold = 0 bits = 0 //===// state.mode = FLAGS break } if (state.head) { state.head.done = false } if ( !(state.wrap & 1) /* check if zlib header allowed */ || (((hold & 0xff) /*BITS(8)*/ << 8) + (hold >> 8)) % 31 ) { strm.msg = 'incorrect header check' state.mode = BAD break } if ((hold & 0x0f) /*BITS(4)*/ !== Z_DEFLATED) { strm.msg = 'unknown compression method' state.mode = BAD break } //--- DROPBITS(4) ---// hold >>>= 4 bits -= 4 //---// len = (hold & 0x0f) /*BITS(4)*/ + 8 if (state.wbits === 0) { state.wbits = len } if (len > 15 || len > state.wbits) { strm.msg = 'invalid window size' state.mode = BAD break } // !!! pako patch. Force use `options.windowBits` if passed. // Required to always use max window size by default. state.dmax = 1 << state.wbits //state.dmax = 1 << len; state.flags = 0 /* indicate zlib header */ //Tracev((stderr, "inflate: zlib header ok\n")); strm.adler = state.check = 1 /*adler32(0L, Z_NULL, 0)*/ state.mode = hold & 0x200 ? DICTID : TYPE //=== INITBITS(); hold = 0 bits = 0 //===// break case FLAGS: //=== NEEDBITS(16); */ while (bits < 16) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// state.flags = hold if ((state.flags & 0xff) !== Z_DEFLATED) { strm.msg = 'unknown compression method' state.mode = BAD break } if (state.flags & 0xe000) { strm.msg = 'unknown header flags set' state.mode = BAD break } if (state.head) { state.head.text = (hold >> 8) & 1 } if (state.flags & 0x0200 && state.wrap & 4) { //=== CRC2(state.check, hold); hbuf[0] = hold & 0xff hbuf[1] = (hold >>> 8) & 0xff state.check = crc32(state.check, hbuf, 2, 0) //===// } //=== INITBITS(); hold = 0 bits = 0 //===// state.mode = TIME /* falls through */ case TIME: //=== NEEDBITS(32); */ while (bits < 32) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// if (state.head) { state.head.time = hold } if (state.flags & 0x0200 && state.wrap & 4) { //=== CRC4(state.check, hold) hbuf[0] = hold & 0xff hbuf[1] = (hold >>> 8) & 0xff hbuf[2] = (hold >>> 16) & 0xff hbuf[3] = (hold >>> 24) & 0xff state.check = crc32(state.check, hbuf, 4, 0) //=== } //=== INITBITS(); hold = 0 bits = 0 //===// state.mode = OS /* falls through */ case OS: //=== NEEDBITS(16); */ while (bits < 16) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// if (state.head) { state.head.xflags = hold & 0xff state.head.os = hold >> 8 } if (state.flags & 0x0200 && state.wrap & 4) { //=== CRC2(state.check, hold); hbuf[0] = hold & 0xff hbuf[1] = (hold >>> 8) & 0xff state.check = crc32(state.check, hbuf, 2, 0) //===// } //=== INITBITS(); hold = 0 bits = 0 //===// state.mode = EXLEN /* falls through */ case EXLEN: if (state.flags & 0x0400) { //=== NEEDBITS(16); */ while (bits < 16) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// state.length = hold if (state.head) { state.head.extra_len = hold } if (state.flags & 0x0200 && state.wrap & 4) { //=== CRC2(state.check, hold); hbuf[0] = hold & 0xff hbuf[1] = (hold >>> 8) & 0xff state.check = crc32(state.check, hbuf, 2, 0) //===// } //=== INITBITS(); hold = 0 bits = 0 //===// } else if (state.head) { state.head.extra = null /*Z_NULL*/ } state.mode = EXTRA /* falls through */ case EXTRA: if (state.flags & 0x0400) { copy = state.length if (copy > have) { copy = have } if (copy) { if (state.head) { len = state.head.extra_len - state.length if (!state.head.extra) { // Use untyped array for more convenient processing later state.head.extra = new Uint8Array(state.head.extra_len) } state.head.extra.set( input.subarray( next, // extra field is limited to 65536 bytes // - no need for additional size check next + copy ), /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/ len ) //zmemcpy(state.head.extra + len, next, // len + copy > state.head.extra_max ? // state.head.extra_max - len : copy); } if (state.flags & 0x0200 && state.wrap & 4) { state.check = crc32(state.check, input, copy, next) } have -= copy next += copy state.length -= copy } if (state.length) { break inf_leave } } state.length = 0 state.mode = NAME /* falls through */ case NAME: if (state.flags & 0x0800) { if (have === 0) { break inf_leave } copy = 0 do { // TODO: 2 or 1 bytes? len = input[next + copy++] /* use constant limit because in js we should not preallocate memory */ if ( state.head && len && state.length < 65536 /*state.head.name_max*/ ) { state.head.name += String.fromCharCode(len) } } while (len && copy < have) if (state.flags & 0x0200 && state.wrap & 4) { state.check = crc32(state.check, input, copy, next) } have -= copy next += copy if (len) { break inf_leave } } else if (state.head) { state.head.name = null } state.length = 0 state.mode = COMMENT /* falls through */ case COMMENT: if (state.flags & 0x1000) { if (have === 0) { break inf_leave } copy = 0 do { len = input[next + copy++] /* use constant limit because in js we should not preallocate memory */ if ( state.head && len && state.length < 65536 /*state.head.comm_max*/ ) { state.head.comment += String.fromCharCode(len) } } while (len && copy < have) if (state.flags & 0x0200 && state.wrap & 4) { state.check = crc32(state.check, input, copy, next) } have -= copy next += copy if (len) { break inf_leave } } else if (state.head) { state.head.comment = null } state.mode = HCRC /* falls through */ case HCRC: if (state.flags & 0x0200) { //=== NEEDBITS(16); */ while (bits < 16) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// if (state.wrap & 4 && hold !== (state.check & 0xffff)) { strm.msg = 'header crc mismatch' state.mode = BAD break } //=== INITBITS(); hold = 0 bits = 0 //===// } if (state.head) { state.head.hcrc = (state.flags >> 9) & 1 state.head.done = true } strm.adler = state.check = 0 state.mode = TYPE break case DICTID: //=== NEEDBITS(32); */ while (bits < 32) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// strm.adler = state.check = zswap32(hold) //=== INITBITS(); hold = 0 bits = 0 //===// state.mode = DICT /* falls through */ case DICT: if (state.havedict === 0) { //--- RESTORE() --- strm.next_out = put strm.avail_out = left strm.next_in = next strm.avail_in = have state.hold = hold state.bits = bits //--- return Z_NEED_DICT } strm.adler = state.check = 1 /*adler32(0L, Z_NULL, 0)*/ state.mode = TYPE /* falls through */ case TYPE: if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave } /* falls through */ case TYPEDO: if (state.last) { //--- BYTEBITS() ---// hold >>>= bits & 7 bits -= bits & 7 //---// state.mode = CHECK break } //=== NEEDBITS(3); */ while (bits < 3) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// state.last = hold & 0x01 /*BITS(1)*/ //--- DROPBITS(1) ---// hold >>>= 1 bits -= 1 //---// switch (hold & 0x03 /*BITS(2)*/) { case 0 /* stored block */: //Tracev((stderr, "inflate: stored block%s\n", // state.last ? " (last)" : "")); state.mode = STORED break case 1 /* fixed block */: fixedtables(state) //Tracev((stderr, "inflate: fixed codes block%s\n", // state.last ? " (last)" : "")); state.mode = LEN_ /* decode codes */ if (flush === Z_TREES) { //--- DROPBITS(2) ---// hold >>>= 2 bits -= 2 //---// break inf_leave } break case 2 /* dynamic block */: //Tracev((stderr, "inflate: dynamic codes block%s\n", // state.last ? " (last)" : "")); state.mode = TABLE break case 3: strm.msg = 'invalid block type' state.mode = BAD } //--- DROPBITS(2) ---// hold >>>= 2 bits -= 2 //---// break case STORED: //--- BYTEBITS() ---// /* go to byte boundary */ hold >>>= bits & 7 bits -= bits & 7 //---// //=== NEEDBITS(32); */ while (bits < 32) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) { strm.msg = 'invalid stored block lengths' state.mode = BAD break } state.length = hold & 0xffff //Tracev((stderr, "inflate: stored length %u\n", // state.length)); //=== INITBITS(); hold = 0 bits = 0 //===// state.mode = COPY_ if (flush === Z_TREES) { break inf_leave } /* falls through */ case COPY_: state.mode = COPY /* falls through */ case COPY: copy = state.length if (copy) { if (copy > have) { copy = have } if (copy > left) { copy = left } if (copy === 0) { break inf_leave } //--- zmemcpy(put, next, copy); --- output.set(input.subarray(next, next + copy), put) //---// have -= copy next += copy left -= copy put += copy state.length -= copy break } //Tracev((stderr, "inflate: stored end\n")); state.mode = TYPE break case TABLE: //=== NEEDBITS(14); */ while (bits < 14) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// state.nlen = (hold & 0x1f) /*BITS(5)*/ + 257 //--- DROPBITS(5) ---// hold >>>= 5 bits -= 5 //---// state.ndist = (hold & 0x1f) /*BITS(5)*/ + 1 //--- DROPBITS(5) ---// hold >>>= 5 bits -= 5 //---// state.ncode = (hold & 0x0f) /*BITS(4)*/ + 4 //--- DROPBITS(4) ---// hold >>>= 4 bits -= 4 //---// //#ifndef PKZIP_BUG_WORKAROUND if (state.nlen > 286 || state.ndist > 30) { strm.msg = 'too many length or distance symbols' state.mode = BAD break } //#endif //Tracev((stderr, "inflate: table sizes ok\n")); state.have = 0 state.mode = LENLENS /* falls through */ case LENLENS: while (state.have < state.ncode) { //=== NEEDBITS(3); while (bits < 3) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// state.lens[order[state.have++]] = hold & 0x07 //BITS(3); //--- DROPBITS(3) ---// hold >>>= 3 bits -= 3 //---// } while (state.have < 19) { state.lens[order[state.have++]] = 0 } // We have separate tables & no pointers. 2 commented lines below not needed. //state.next = state.codes; //state.lencode = state.next; // Switch to use dynamic table state.lencode = state.lendyn state.lenbits = 7 opts = { bits: state.lenbits } ret = inflate_table( CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts ) state.lenbits = opts.bits if (ret) { strm.msg = 'invalid code lengths set' state.mode = BAD break } //Tracev((stderr, "inflate: code lengths ok\n")); state.have = 0 state.mode = CODELENS /* falls through */ case CODELENS: while (state.have < state.nlen + state.ndist) { for (;;) { here = state.lencode[ hold & ((1 << state.lenbits) - 1) ] /*BITS(state.lenbits)*/ here_bits = here >>> 24 here_op = (here >>> 16) & 0xff here_val = here & 0xffff if (here_bits <= bits) { break } //--- PULLBYTE() ---// if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 //---// } if (here_val < 16) { //--- DROPBITS(here.bits) ---// hold >>>= here_bits bits -= here_bits //---// state.lens[state.have++] = here_val } else { if (here_val === 16) { //=== NEEDBITS(here.bits + 2); n = here_bits + 2 while (bits < n) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// //--- DROPBITS(here.bits) ---// hold >>>= here_bits bits -= here_bits //---// if (state.have === 0) { strm.msg = 'invalid bit length repeat' state.mode = BAD break } len = state.lens[state.have - 1] copy = 3 + (hold & 0x03) //BITS(2); //--- DROPBITS(2) ---// hold >>>= 2 bits -= 2 //---// } else if (here_val === 17) { //=== NEEDBITS(here.bits + 3); n = here_bits + 3 while (bits < n) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// //--- DROPBITS(here.bits) ---// hold >>>= here_bits bits -= here_bits //---// len = 0 copy = 3 + (hold & 0x07) //BITS(3); //--- DROPBITS(3) ---// hold >>>= 3 bits -= 3 //---// } else { //=== NEEDBITS(here.bits + 7); n = here_bits + 7 while (bits < n) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// //--- DROPBITS(here.bits) ---// hold >>>= here_bits bits -= here_bits //---// len = 0 copy = 11 + (hold & 0x7f) //BITS(7); //--- DROPBITS(7) ---// hold >>>= 7 bits -= 7 //---// } if (state.have + copy > state.nlen + state.ndist) { strm.msg = 'invalid bit length repeat' state.mode = BAD break } while (copy--) { state.lens[state.have++] = len } } } /* handle error breaks in while */ if (state.mode === BAD) { break } /* check for end-of-block code (better have one) */ if (state.lens[256] === 0) { strm.msg = 'invalid code -- missing end-of-block' state.mode = BAD break } /* build code tables -- note: do not change the lenbits or distbits values here (9 and 6) without reading the comments in inftrees.h concerning the ENOUGH constants, which depend on those values */ state.lenbits = 9 opts = { bits: state.lenbits } ret = inflate_table( LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts ) // We have separate tables & no pointers. 2 commented lines below not needed. // state.next_index = opts.table_index; state.lenbits = opts.bits // state.lencode = state.next; if (ret) { strm.msg = 'invalid literal/lengths set' state.mode = BAD break } state.distbits = 6 //state.distcode.copy(state.codes); // Switch to use dynamic table state.distcode = state.distdyn opts = { bits: state.distbits } ret = inflate_table( DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts ) // We have separate tables & no pointers. 2 commented lines below not needed. // state.next_index = opts.table_index; state.distbits = opts.bits // state.distcode = state.next; if (ret) { strm.msg = 'invalid distances set' state.mode = BAD break } //Tracev((stderr, 'inflate: codes ok\n')); state.mode = LEN_ if (flush === Z_TREES) { break inf_leave } /* falls through */ case LEN_: state.mode = LEN /* falls through */ case LEN: if (have >= 6 && left >= 258) { //--- RESTORE() --- strm.next_out = put strm.avail_out = left strm.next_in = next strm.avail_in = have state.hold = hold state.bits = bits //--- inflate_fast(strm, _out) //--- LOAD() --- put = strm.next_out output = strm.output left = strm.avail_out next = strm.next_in input = strm.input have = strm.avail_in hold = state.hold bits = state.bits //--- if (state.mode === TYPE) { state.back = -1 } break } state.back = 0 for (;;) { here = state.lencode[ hold & ((1 << state.lenbits) - 1) ] /*BITS(state.lenbits)*/ here_bits = here >>> 24 here_op = (here >>> 16) & 0xff here_val = here & 0xffff if (here_bits <= bits) { break } //--- PULLBYTE() ---// if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 //---// } if (here_op && (here_op & 0xf0) === 0) { last_bits = here_bits last_op = here_op last_val = here_val for (;;) { here = state.lencode[ last_val + ((hold & ((1 << (last_bits + last_op)) - 1)) /*BITS(last.bits + last.op)*/ >> last_bits) ] here_bits = here >>> 24 here_op = (here >>> 16) & 0xff here_val = here & 0xffff if (last_bits + here_bits <= bits) { break } //--- PULLBYTE() ---// if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 //---// } //--- DROPBITS(last.bits) ---// hold >>>= last_bits bits -= last_bits //---// state.back += last_bits } //--- DROPBITS(here.bits) ---// hold >>>= here_bits bits -= here_bits //---// state.back += here_bits state.length = here_val if (here_op === 0) { //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? // "inflate: literal '%c'\n" : // "inflate: literal 0x%02x\n", here.val)); state.mode = LIT break } if (here_op & 32) { //Tracevv((stderr, "inflate: end of block\n")); state.back = -1 state.mode = TYPE break } if (here_op & 64) { strm.msg = 'invalid literal/length code' state.mode = BAD break } state.extra = here_op & 15 state.mode = LENEXT /* falls through */ case LENEXT: if (state.extra) { //=== NEEDBITS(state.extra); n = state.extra while (bits < n) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// state.length += hold & ((1 << state.extra) - 1) /*BITS(state.extra)*/ //--- DROPBITS(state.extra) ---// hold >>>= state.extra bits -= state.extra //---// state.back += state.extra } //Tracevv((stderr, "inflate: length %u\n", state.length)); state.was = state.length state.mode = DIST /* falls through */ case DIST: for (;;) { here = state.distcode[ hold & ((1 << state.distbits) - 1) ] /*BITS(state.distbits)*/ here_bits = here >>> 24 here_op = (here >>> 16) & 0xff here_val = here & 0xffff if (here_bits <= bits) { break } //--- PULLBYTE() ---// if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 //---// } if ((here_op & 0xf0) === 0) { last_bits = here_bits last_op = here_op last_val = here_val for (;;) { here = state.distcode[ last_val + ((hold & ((1 << (last_bits + last_op)) - 1)) /*BITS(last.bits + last.op)*/ >> last_bits) ] here_bits = here >>> 24 here_op = (here >>> 16) & 0xff here_val = here & 0xffff if (last_bits + here_bits <= bits) { break } //--- PULLBYTE() ---// if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 //---// } //--- DROPBITS(last.bits) ---// hold >>>= last_bits bits -= last_bits //---// state.back += last_bits } //--- DROPBITS(here.bits) ---// hold >>>= here_bits bits -= here_bits //---// state.back += here_bits if (here_op & 64) { strm.msg = 'invalid distance code' state.mode = BAD break } state.offset = here_val state.extra = here_op & 15 state.mode = DISTEXT /* falls through */ case DISTEXT: if (state.extra) { //=== NEEDBITS(state.extra); n = state.extra while (bits < n) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// state.offset += hold & ((1 << state.extra) - 1) /*BITS(state.extra)*/ //--- DROPBITS(state.extra) ---// hold >>>= state.extra bits -= state.extra //---// state.back += state.extra } //#ifdef INFLATE_STRICT if (state.offset > state.dmax) { strm.msg = 'invalid distance too far back' state.mode = BAD break } //#endif //Tracevv((stderr, "inflate: distance %u\n", state.offset)); state.mode = MATCH /* falls through */ case MATCH: if (left === 0) { break inf_leave } copy = _out - left if (state.offset > copy) { /* copy from window */ copy = state.offset - copy if (copy > state.whave) { if (state.sane) { strm.msg = 'invalid distance too far back' state.mode = BAD break } // (!) This block is disabled in zlib defaults, // don't enable it for binary compatibility //#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR // Trace((stderr, "inflate.c too far\n")); // copy -= state.whave; // if (copy > state.length) { copy = state.length; } // if (copy > left) { copy = left; } // left -= copy; // state.length -= copy; // do { // output[put++] = 0; // } while (--copy); // if (state.length === 0) { state.mode = LEN; } // break; //#endif } if (copy > state.wnext) { copy -= state.wnext from = state.wsize - copy } else { from = state.wnext - copy } if (copy > state.length) { copy = state.length } from_source = state.window } else { /* copy from output */ from_source = output from = put - state.offset copy = state.length } if (copy > left) { copy = left } left -= copy state.length -= copy do { output[put++] = from_source[from++] } while (--copy) if (state.length === 0) { state.mode = LEN } break case LIT: if (left === 0) { break inf_leave } output[put++] = state.length left-- state.mode = LEN break case CHECK: if (state.wrap) { //=== NEEDBITS(32); while (bits < 32) { if (have === 0) { break inf_leave } have-- // Use '|' instead of '+' to make sure that result is signed hold |= input[next++] << bits bits += 8 } //===// _out -= left strm.total_out += _out state.total += _out if (state.wrap & 4 && _out) { strm.adler = state.check = /*UPDATE_CHECK(state.check, put - _out, _out);*/ state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out) } _out = left // NB: crc32 stored as signed 32-bit int, zswap32 returns signed too if ( state.wrap & 4 && (state.flags ? hold : zswap32(hold)) !== state.check ) { strm.msg = 'incorrect data check' state.mode = BAD break } //=== INITBITS(); hold = 0 bits = 0 //===// //Tracev((stderr, "inflate: check matches trailer\n")); } state.mode = LENGTH /* falls through */ case LENGTH: if (state.wrap && state.flags) { //=== NEEDBITS(32); while (bits < 32) { if (have === 0) { break inf_leave } have-- hold += input[next++] << bits bits += 8 } //===// if (state.wrap & 4 && hold !== (state.total & 0xffffffff)) { strm.msg = 'incorrect length check' state.mode = BAD break } //=== INITBITS(); hold = 0 bits = 0 //===// //Tracev((stderr, "inflate: length matches trailer\n")); } state.mode = DONE /* falls through */ case DONE: ret = Z_STREAM_END break inf_leave case BAD: ret = Z_DATA_ERROR break inf_leave case MEM: return Z_MEM_ERROR case SYNC: /* falls through */ default: return Z_STREAM_ERROR } } // inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave" /* Return from inflate(), updating the total counts and the check value. If there was no progress during the inflate() call, return a buffer error. Call updatewindow() to create and/or update the window state. Note: a memory error from inflate() is non-recoverable. */ //--- RESTORE() --- strm.next_out = put strm.avail_out = left strm.next_in = next strm.avail_in = have state.hold = hold state.bits = bits //--- if ( state.wsize || (_out !== strm.avail_out && state.mode < BAD && (state.mode < CHECK || flush !== Z_FINISH)) ) { if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) { state.mode = MEM return Z_MEM_ERROR } } _in -= strm.avail_in _out -= strm.avail_out strm.total_in += _in strm.total_out += _out state.total += _out if (state.wrap & 4 && _out) { strm.adler = state.check = /*UPDATE_CHECK(state.check, strm.next_out - _out, _out);*/ state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out) } strm.data_type = state.bits + (state.last ? 64 : 0) + (state.mode === TYPE ? 128 : 0) + (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0) if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) { ret = Z_BUF_ERROR } return ret } const inflateEnd = strm => { if (inflateStateCheck(strm)) { return Z_STREAM_ERROR } let state = strm.state if (state.window) { state.window = null } strm.state = null return Z_OK } const inflateGetHeader = (strm, head) => { /* check state */ if (inflateStateCheck(strm)) { return Z_STREAM_ERROR } const state = strm.state if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR } /* save header structure */ state.head = head head.done = false return Z_OK } const inflateSetDictionary = (strm, dictionary) => { const dictLength = dictionary.length let state let dictid let ret /* check state */ if (inflateStateCheck(strm)) { return Z_STREAM_ERROR } state = strm.state if (state.wrap !== 0 && state.mode !== DICT) { return Z_STREAM_ERROR } /* check for correct dictionary identifier */ if (state.mode === DICT) { dictid = 1 /* adler32(0, null, 0)*/ /* dictid = adler32(dictid, dictionary, dictLength); */ dictid = adler32(dictid, dictionary, dictLength, 0) if (dictid !== state.check) { return Z_DATA_ERROR } } /* copy dictionary to window using updatewindow(), which will amend the existing dictionary if appropriate */ ret = updatewindow(strm, dictionary, dictLength, dictLength) if (ret) { state.mode = MEM return Z_MEM_ERROR } state.havedict = 1 // Tracev((stderr, "inflate: dictionary set\n")); return Z_OK } export default { inflateReset, inflateInit, inflateInit2, inflate, inflateEnd, inflateGetHeader, inflateSetDictionary }