2024-03-07 16:04:37 +08:00
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/**
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* {}
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* @author yutent<yutent.io@gmail.com>
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* @date 2024/03/07 16:04:23
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*/
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2024-03-05 13:02:24 +08:00
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import eve from './eve.js'
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2024-03-07 16:04:37 +08:00
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import { select, SnapElement } from './svg.js'
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import { $, url } from './utils.js'
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import { parseColor } from './lib/color.js'
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2024-03-07 15:42:22 +08:00
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let rgurl = /^\s*url\((.+)\)/,
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Str = String
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eve.on('snap.util.getattr.filter', function () {
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eve.stop()
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let p = $(this.node, 'filter')
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if (p) {
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let match = Str(p).match(rgurl)
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return match && select(match[1])
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}
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})
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eve.on('snap.util.attr.filter', function (value) {
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if (value instanceof SnapElement && value.type == 'filter') {
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eve.stop()
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let id = value.node.id
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if (!id) {
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$(value.node, { id: value.id })
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id = value.id
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}
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$(this.node, {
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filter: url(id)
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})
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}
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if (!value || value == 'none') {
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eve.stop()
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this.node.removeAttribute('filter')
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}
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})
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export const filter = {
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/**
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* Returns an SVG markup string for the blur filter
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**
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- x (number) amount of horizontal blur, in pixels
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- y (number) #optional amount of vertical blur, in pixels
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= (string) filter representation
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> Usage
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| let f = paper.filter(filter.blur(5, 10)),
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| c = paper.circle(10, 10, 10).attr({
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| filter: f
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| });
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*/
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blur(x, y) {
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if (x == null) {
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x = 2
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}
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let def = y == null ? x : [x, y]
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return `<feGaussianBlur stdDeviation="${def}"/>`
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},
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/**
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* Returns an SVG markup string for the shadow filter
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**
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- dx (number) #optional horizontal shift of the shadow, in pixels
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- dy (number) #optional vertical shift of the shadow, in pixels
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- blur (number) #optional amount of blur
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- color (string) #optional color of the shadow
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- opacity (number) #optional `0..1` opacity of the shadow
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* or
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- dx (number) #optional horizontal shift of the shadow, in pixels
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- dy (number) #optional vertical shift of the shadow, in pixels
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- color (string) #optional color of the shadow
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- opacity (number) #optional `0..1` opacity of the shadow
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* which makes blur default to `4`. Or
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- dx (number) #optional horizontal shift of the shadow, in pixels
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- dy (number) #optional vertical shift of the shadow, in pixels
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- opacity (number) #optional `0..1` opacity of the shadow
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= (string) filter representation
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> Usage
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let f = paper.filter(filter.shadow(0, 2, .3)),
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c = paper.circle(10, 10, 10).attr({
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filter: f
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});
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*/
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shadow(dx = 0, dy = 2, blur = 4, color = '#000', opacity = 1) {
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color = parseColor(color)
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return `<feGaussianBlur in="SourceAlpha" stdDeviation="${blur}"/><feOffset dx="${dx}" dy="${dy}" result="offsetblur"/><feFlood flood-color="${color}"/><feComposite in2="offsetblur" operator="in"/><feComponentTransfer><feFuncA type="linear" slope="${opacity}"/></feComponentTransfer><feMerge><feMergeNode/><feMergeNode in="SourceGraphic"/></feMerge>`
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},
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/**
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* Returns an SVG markup string for the grayscale filter
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**
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- amount (number) amount of filter (`0..1`)
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= (string) filter representation
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*/
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grayscale(amount = 1) {
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let a = 0.2126 + 0.7874 * (1 - amount)
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let b = 0.7152 - 0.7152 * (1 - amount)
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let c = 0.0722 - 0.0722 * (1 - amount)
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let d = 0.2126 - 0.2126 * (1 - amount)
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let e = 0.7152 + 0.2848 * (1 - amount)
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let f = 0.0722 - 0.0722 * (1 - amount)
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let g = 0.2126 - 0.2126 * (1 - amount)
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let h = 0.0722 + 0.9278 * (1 - amount)
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return `<feColorMatrix type="matrix" values="${a} ${b} ${c} 0 0 ${d} ${e} ${f} 0 0 ${g} ${b} ${h} 0 0 0 0 0 1 0"/>`
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},
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/**
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* Returns an SVG markup string for the sepia filter
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**
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- amount (number) amount of filter (`0..1`)
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= (string) filter representation
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*/
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sepia(amount = 1) {
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let a = 0.393 + 0.607 * (1 - amount)
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let b = 0.769 - 0.769 * (1 - amount)
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let c = 0.189 - 0.189 * (1 - amount)
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let d = 0.349 - 0.349 * (1 - amount)
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let e = 0.686 + 0.314 * (1 - amount)
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let f = 0.168 - 0.168 * (1 - amount)
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let g = 0.272 - 0.272 * (1 - amount)
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let h = 0.534 - 0.534 * (1 - amount)
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let i = 0.131 + 0.869 * (1 - amount)
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return `<feColorMatrix type="matrix" values="${a} ${b} ${c} 0 0 ${d} ${e} ${f} 0 0 ${g} ${h} ${i} 0 0 0 0 0 1 0"/>`
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},
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/**
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* Returns an SVG markup string for the saturate filter
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**
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- amount (number) amount of filter (`0..1`)
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= (string) filter representation
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*/
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saturate(amount = 1) {
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return `<feColorMatrix type="saturate" values="${1 - amount}"/>`
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},
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/**
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* Returns an SVG markup string for the hue-rotate filter
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**
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- angle (number) angle of rotation
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= (string) filter representation
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*/
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hueRotate(angle) {
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angle = angle || 0
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return `<feColorMatrix type="hueRotate" values="${angle}"/>`
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},
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/**
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* Returns an SVG markup string for the invert filter
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**
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- amount (number) amount of filter (`0..1`)
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= (string) filter representation
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*/
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invert(amount = 1) {
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// <feColorMatrix type="matrix" values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0" color-interpolation-filters="sRGB"/>
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return `<feComponentTransfer><feFuncR type="table" tableValues="${amount} ${
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1 - amount
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}"/><feFuncG type="table" tableValues="${amount} ${
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1 - amount
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}"/><feFuncB type="table" tableValues="${amount} ${
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1 - amount
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}"/></feComponentTransfer>`
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},
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/**
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* Returns an SVG markup string for the brightness filter
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**
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- amount (number) amount of filter (`0..1`)
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= (string) filter representation
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*/
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brightness(amount = 1) {
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return `<feComponentTransfer><feFuncR type="linear" slope="${amount}"/><feFuncG type="linear" slope="${amount}"/><feFuncB type="linear" slope="${amount}"/></feComponentTransfer>`
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},
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/**
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* Returns an SVG markup string for the contrast filter
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**
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- amount (number) amount of filter (`0..1`)
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= (string) filter representation
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*/
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contrast(amount = 1) {
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let amount2 = 0.5 - amount / 2
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return `<feComponentTransfer><feFuncR type="linear" slope="${amount}" intercept="${amount2}"/><feFuncG type="linear" slope="${amount}" intercept="${amount2}"/><feFuncB type="linear" slope="${amount}" intercept="${amount2}"/></feComponentTransfer>`
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}
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}
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