This repository has been archived on 2023-08-30. You can view files and clone it, but cannot push or open issues/pull-requests.
bytedo
/
wcui
Archived
1
0
Fork 0
wcui/js/touch.js

544 lines
18 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

var ua = navigator.userAgent.toLowerCase()
//http://stackoverflow.com/questions/9038625/detect-if-device-is-ios
function iOSversion() {
//https://developer.apple.com/library/prerelease/mac/releasenotes/General/WhatsNewInSafari/Articles/Safari_9.html
//http://mp.weixin.qq.com/s?__biz=MzA3MDQ4MzQzMg==&mid=256900619&idx=1&sn=b29f84cff0b8d7b9742e5d8b3cd8f218&scene=1&srcid=1009F9l4gh9nZ7rcQJEhmf7Q#rd
if (/iPad|iPhone|iPod/i.test(ua) && !window.MSStream) {
if ("backdropFilter" in document.documentElement.style) {
return 9
}
if (!!window.indexedDB) {
return 8
}
if (!!window.SpeechSynthesisUtterance) {
return 7
}
if (!!window.webkitAudioContext) {
return 6
}
if (!!window.matchMedia) {
return 5
}
if (!!window.history && 'pushState' in window.history) {
return 4
}
return 3
}
return NaN
}
var deviceIsAndroid = ua.indexOf('android') > 0
var deviceIsIOS = iOSversion()
var Recognizer = yua.gestureHooks = {
pointers: {},
//以AOP切入touchstart, touchmove, touchend, touchcancel回调
start: function (event, callback) {
//touches是当前屏幕上所有触摸点的列表;
//targetTouches是当前对象上所有触摸点的列表;
//changedTouches是涉及当前事件的触摸点的列表。
for (var i = 0; i < event.changedTouches.length; i++) {
var touch = event.changedTouches[i],
id = touch.identifier,
pointer = {
startTouch: mixLocations({}, touch),
startTime: Date.now(),
status: 'tapping',
element: event.target,
pressingHandler: Recognizer.pointers[id] && Recognizer.pointers[id].pressingHandler
}
Recognizer.pointers[id] = pointer;
callback(pointer, touch)
}
},
move: function (event, callback) {
for (var i = 0; i < event.changedTouches.length; i++) {
var touch = event.changedTouches[i]
var pointer = Recognizer.pointers[touch.identifier]
if (!pointer) {
return
}
if (!("lastTouch" in pointer)) {
pointer.lastTouch = pointer.startTouch
pointer.lastTime = pointer.startTime
pointer.deltaX = pointer.deltaY = pointer.duration = pointer.distance = 0
}
var time = Date.now() - pointer.lastTime
if (time > 0) {
var RECORD_DURATION = 70
if (time > RECORD_DURATION) {
time = RECORD_DURATION
}
if (pointer.duration + time > RECORD_DURATION) {
pointer.duration = RECORD_DURATION - time
}
pointer.duration += time;
pointer.lastTouch = mixLocations({}, touch)
pointer.lastTime = Date.now()
pointer.deltaX = touch.clientX - pointer.startTouch.clientX
pointer.deltaY = touch.clientY - pointer.startTouch.clientY
var x = pointer.deltaX * pointer.deltaX
var y = pointer.deltaY * pointer.deltaY
pointer.distance = Math.sqrt(x + y)
pointer.isVertical = x < y
callback(pointer, touch)
}
}
},
end: function (event, callback) {
for (var i = 0; i < event.changedTouches.length; i++) {
var touch = event.changedTouches[i],
id = touch.identifier,
pointer = Recognizer.pointers[id]
if (!pointer)
continue
callback(pointer, touch)
delete Recognizer.pointers[id]
}
},
//人工触发合成事件
fire: function (elem, type, props) {
if (elem) {
var event = document.createEvent('Events')
event.initEvent(type, true, true)
yua.mix(event, props)
elem.dispatchEvent(event)
}
},
//添加各种识别器
add: function (name, recognizer) {
function move(event) {
recognizer.touchmove(event)
}
function end(event) {
recognizer.touchend(event)
document.removeEventListener('touchmove', move)
document.removeEventListener('touchend', end)
document.removeEventListener('touchcancel', cancel)
}
function cancel(event) {
recognizer.touchcancel(event)
document.removeEventListener('touchmove', move)
document.removeEventListener('touchend', end)
document.removeEventListener('touchcancel', cancel)
}
recognizer.events.forEach(function (eventName) {
yua.eventHooks[eventName] = {
fix: function (el, fn) {
if (!el['touch-' + name]) {
el['touch-' + name] = '1'
el.addEventListener('touchstart', function (event) {
recognizer.touchstart(event)
document.addEventListener('touchmove', move)
document.addEventListener('touchend', end)
document.addEventListener('touchcancel', cancel)
})
}
return fn
}
}
})
}
}
var locations = ['screenX', 'screenY', 'clientX', 'clientY', 'pageX', 'pageY']
// 复制 touch 对象上的有用属性到固定对象上
function mixLocations(target, source) {
if (source) {
locations.forEach(function (key) {
target[key] = source[key]
})
}
return target
}
var supportPointer = !!navigator.pointerEnabled || !!navigator.msPointerEnabled
if (supportPointer) { // 支持pointer的设备可用样式来取消click事件的300毫秒延迟
root.style.msTouchAction = root.style.touchAction = 'none'
}
var tapRecognizer = {
events: ['tap'],
touchBoundary: 10,
tapDelay: 200,
needClick: function(target) {
//判定是否使用原生的点击事件, 否则使用sendClick方法手动触发一个人工的点击事件
switch (target.nodeName.toLowerCase()) {
case 'button':
case 'select':
case 'textarea':
if (target.disabled) {
return true
}
break;
case 'input':
// IOS6 pad 上选择文件如果不是原生的click弹出的选择界面尺寸错误
if ((deviceIsIOS && target.type === 'file') || target.disabled) {
return true
}
break;
case 'label':
case 'iframe':
case 'video':
return true
}
return false
},
needFocus: function(target) {
switch (target.nodeName.toLowerCase()) {
case 'textarea':
case 'select': //实测android下select也需要
return true;
case 'input':
switch (target.type) {
case 'button':
case 'checkbox':
case 'file':
case 'image':
case 'radio':
case 'submit':
return false
}
//如果是只读或disabled状态,就无须获得焦点了
return !target.disabled && !target.readOnly
default:
return false
}
},
focus: function(targetElement) {
var length;
//在iOS7下, 对一些新表单元素(如date, datetime, time, month)调用focus方法会抛错,
//幸好的是,我们可以改用setSelectionRange获取焦点, 将光标挪到文字的最后
var type = targetElement.type
if (deviceIsIOS && targetElement.setSelectionRange &&
type.indexOf('date') !== 0 && type !== 'time' && type !== 'month') {
length = targetElement.value.length
targetElement.setSelectionRange(length, length)
} else {
targetElement.focus()
}
},
findControl: function(labelElement) {
// 获取label元素所对应的表单元素
// 可以能过control属性, getElementById, 或用querySelector直接找其内部第一表单元素实现
if (labelElement.control !== undefined) {
return labelElement.control
}
if (labelElement.htmlFor) {
return document.getElementById(labelElement.htmlFor)
}
return labelElement.querySelector('button, input:not([type=hidden]), keygen, meter, output, progress, select, textarea')
},
fixTarget: function(target) {
if (target.nodeType === 3) {
return target.parentNode
}
if (window.SVGElementInstance && (target instanceof SVGElementInstance)) {
return target.correspondingUseElement;
}
return target
},
updateScrollParent: function(targetElement) {
//如果事件源元素位于某一个有滚动条的祖父元素中,那么保持其scrollParent与scrollTop值
var scrollParent = targetElement.tapScrollParent
if (!scrollParent || !scrollParent.contains(targetElement)) {
var parentElement = targetElement
do {
if (parentElement.scrollHeight > parentElement.offsetHeight) {
scrollParent = parentElement
targetElement.tapScrollParent = parentElement
break
}
parentElement = parentElement.parentElement
} while (parentElement)
}
if (scrollParent) {
scrollParent.lastScrollTop = scrollParent.scrollTop
}
},
touchHasMoved: function(event) {
//判定是否发生移动,其阀值是10px
var touch = event.changedTouches[0],
boundary = tapRecognizer.touchBoundary
return Math.abs(touch.pageX - tapRecognizer.pageX) > boundary ||
Math.abs(touch.pageY - tapRecognizer.pageY) > boundary
},
findType: function(targetElement) {
// 安卓chrome浏览器上模拟的 click 事件不能让 select 打开,故使用 mousedown 事件
return deviceIsAndroid && targetElement.tagName.toLowerCase() === 'select' ?
'mousedown' : 'click'
},
sendClick: function(targetElement, event) {
// 在click之前触发tap事件
Recognizer.fire(targetElement, 'tap', {
touchEvent: event
})
var clickEvent, touch
//某些安卓设备必须先移除焦点之后模拟的click事件才能让新元素获取焦点
if (document.activeElement && document.activeElement !== targetElement) {
document.activeElement.blur()
}
touch = event.changedTouches[0]
// 手动触发点击事件,此时必须使用document.createEvent('MouseEvents')来创建事件
// 及使用initMouseEvent来初始化它
clickEvent = document.createEvent('MouseEvents')
clickEvent.initMouseEvent(tapRecognizer.findType(targetElement), true, true, window, 1, touch.screenX,
touch.screenY, touch.clientX, touch.clientY, false, false, false, false, 0, null)
clickEvent.touchEvent = event
targetElement.dispatchEvent(clickEvent)
},
touchstart: function(event) {
//忽略多点触摸
if (event.targetTouches.length !== 1) {
return true
}
//修正事件源对象
var targetElement = tapRecognizer.fixTarget(event.target)
var touch = event.targetTouches[0]
if (deviceIsIOS) {
// 判断是否是点击文字进行选择等操作如果是不需要模拟click
var selection = window.getSelection();
if (selection.rangeCount && !selection.isCollapsed) {
return true
}
var id = touch.identifier
//当 alert 或 confirm 时点击其他地方会触发touch事件identifier相同此事件应该被忽略
if (id && isFinite(tapRecognizer.lastTouchIdentifier) && tapRecognizer.lastTouchIdentifier === id) {
event.preventDefault()
return false
}
tapRecognizer.lastTouchIdentifier = id
tapRecognizer.updateScrollParent(targetElement)
}
//收集触摸点的信息
tapRecognizer.status = "tapping"
tapRecognizer.startTime = Date.now()
tapRecognizer.element = targetElement
tapRecognizer.pageX = touch.pageX
tapRecognizer.pageY = touch.pageY
// 如果点击太快,阻止双击带来的放大收缩行为
if ((tapRecognizer.startTime - tapRecognizer.lastTime) < tapRecognizer.tapDelay) {
event.preventDefault()
}
},
touchmove: function(event) {
if (tapRecognizer.status !== "tapping") {
return true
}
// 如果事件源元素发生改变,或者发生了移动,那么就取消触发点击事件
if (tapRecognizer.element !== tapRecognizer.fixTarget(event.target) ||
tapRecognizer.touchHasMoved(event)) {
tapRecognizer.status = tapRecognizer.element = 0
}
},
touchend: function(event) {
var targetElement = tapRecognizer.element
var now = Date.now()
//如果是touchstart与touchend相隔太久,可以认为是长按,那么就直接返回
//或者是在touchstart, touchmove阶段,判定其不该触发点击事件,也直接返回
if (!targetElement || now - tapRecognizer.startTime > tapRecognizer.tapDelay) {
return true
}
tapRecognizer.lastTime = now
var startTime = tapRecognizer.startTime
tapRecognizer.status = tapRecognizer.startTime = 0
targetTagName = targetElement.tagName.toLowerCase()
if (targetTagName === 'label') {
//尝试触发label上可能绑定的tap事件
Recognizer.fire(targetElement, 'tap', {
touchEvent: event
})
var forElement = tapRecognizer.findControl(targetElement)
if (forElement) {
tapRecognizer.focus(targetElement)
targetElement = forElement
}
} else if (tapRecognizer.needFocus(targetElement)) {
// 如果元素从touchstart到touchend经历时间过长,那么不应该触发点击事
// 或者此元素是iframe中的input元素,那么它也无法获点焦点
if ((now - startTime) > 100 || (deviceIsIOS && window.top !== window && targetTagName === 'input')) {
tapRecognizer.element = 0
return false
}
tapRecognizer.focus(targetElement)
deviceIsAndroid && tapRecognizer.sendClick(targetElement, event)
return false
}
if (deviceIsIOS) {
//如果它的父容器的滚动条发生改变,那么应该识别为划动或拖动事件,不应该触发点击事件
var scrollParent = targetElement.tapScrollParent;
if (scrollParent && scrollParent.lastScrollTop !== scrollParent.scrollTop) {
return true
}
}
//如果这不是一个需要使用原生click的元素则屏蔽原生事件避免触发两次click
if (!tapRecognizer.needClick(targetElement)) {
event.preventDefault()
// 触发一次模拟的click
tapRecognizer.sendClick(targetElement, event)
}
},
touchcancel: function() {
tapRecognizer.startTime = tapRecognizer.element = 0
}
}
Recognizer.add("tap", tapRecognizer)
var pressRecognizer = {
events: ['longtap', 'doubletap'],
cancelPress: function (pointer) {
clearTimeout(pointer.pressingHandler)
pointer.pressingHandler = null
},
touchstart: function (event) {
Recognizer.start(event, function (pointer, touch) {
pointer.pressingHandler = setTimeout(function () {
if (pointer.status === 'tapping') {
Recognizer.fire(event.target, 'longtap', {
touch: touch,
touchEvent: event
})
}
pressRecognizer.cancelPress(pointer)
}, 800)
if (event.changedTouches.length !== 1) {
pointer.status = 0
}
})
},
touchmove: function (event) {
Recognizer.move(event, function (pointer) {
if (pointer.distance > 10 && pointer.pressingHandler) {
pressRecognizer.cancelPress(pointer)
if (pointer.status === 'tapping') {
pointer.status = 'panning'
}
}
})
},
touchend: function (event) {
Recognizer.end(event, function (pointer, touch) {
pressRecognizer.cancelPress(pointer)
if (pointer.status === 'tapping') {
pointer.lastTime = Date.now()
if (pressRecognizer.lastTap && pointer.lastTime - pressRecognizer.lastTap.lastTime < 300) {
Recognizer.fire(pointer.element, 'doubletap', {
touch: touch,
touchEvent: event
})
}
pressRecognizer.lastTap = pointer
}
})
},
touchcancel: function (event) {
Recognizer.end(event, function (pointer) {
pressRecognizer.cancelPress(pointer)
})
}
}
Recognizer.add('press', pressRecognizer)
var swipeRecognizer = {
events: ['swipe', 'swipeleft', 'swiperight', 'swipeup', 'swipedown'],
getAngle: function (x, y ) {
return Math.atan2(y, x) * 180 / Math.PI
},
getDirection: function (x, y) {
var angle = swipeRecognizer.getAngle(x, y)
if ((angle < -45) && (angle > -135)) {
return "up"
} else if ((angle >= 45) && (angle < 315)) {
return "down"
} else if ((angle > -45) && (angle <= 45)) {
return "right"
} else{
return "left"
}
},
touchstart: function (event) {
Recognizer.start(event, noop)
},
touchmove: function (event) {
Recognizer.move(event, noop)
},
touchend: function (event) {
if(event.changedTouches.length !== 1){
return
}
Recognizer.end(event, function (pointer, touch) {
var isflick = (pointer.distance > 30 && pointer.distance / pointer.duration > 0.65)
if (isflick) {
var extra = {
deltaX : pointer.deltaX,
deltaY: pointer.deltaY,
touch: touch,
touchEvent: event,
direction: swipeRecognizer.getDirection(pointer.deltaX, pointer.deltaY),
isVertical: pointer.isVertical
}
var target = pointer.element
Recognizer.fire(target, 'swipe', extra)
Recognizer.fire(target, 'swipe' + extra.direction, extra)
}
})
}
}
swipeRecognizer.touchcancel = swipeRecognizer.touchend
Recognizer.add('swipe', swipeRecognizer)
wcui是一套基于`Web Components`的UI组件库, 宗旨是追求简单、实用、不花哨。
JavaScript 95.2%
CSS 4.8%