//使用来自游戏界的双缓冲技术,减少对视图的冗余刷新 var Buffer = function() { this.queue = [] } Buffer.prototype = { render: function(isAnimate) { if (!this.locked) { this.locked = isAnimate ? root.offsetHeight + 10 : 1 var me = this Anot.nextTick(function() { me.flush() }) } }, flush: function() { for (var i = 0, sub; (sub = this.queue[i++]); ) { sub.update && sub.update() } this.locked = 0 this.queue = [] } } var buffer = new Buffer()